![]() In short, an absurd boxing often and willingly fought “from a distance”, with spring-loaded limbs and improbable-looking punches ranging from freezing gloves to homing missiles, passing through umbrellas, dragon cannons, robotic phoenixes and impossible amenities. The idea is simple, yet – also thanks to the flawless and somewhat crazy execution – far from trivial: in a delightfully cartoonish dimension, with a character design between East and West made up of eccentric characters, colorful and captivating, wrestlers with (monstrously) extensible arms challenge each other in a surreal sport made up of hand-to-hand duels but not only. a less radical thread, with the 3D beat’em ups (adding a pinch of shooter to them, however, and you will soon understand why). Here then, just as in Splatoon the basics of shooters have been redefined in a smugly “nintendosa” perspective – that is, putting creativity in power and overturning some unshakable foundations on paper – here we try to do roughly the same, albeit to a conceptual extent. ![]() ![]() Because, let’s face it, not only Mario, Zelda and Pokémon can live the Nintendo fan in 2017, and indeed it is precisely with such projects (born from the freewheeling experiments of an internal initiative called Nintendo Garage ) that the Kyoto company has once again demonstrated his innate class and crystalline talent, revealing a surprisingly different face than usual. In short, the triumphant debut of Tsubasa Sakaguchi’s warmongering molluscs literally left its mark, pointing the way and demonstrating how much it was possible – if not convenient – to try to follow alternative paths and forays into virgin lands. ![]()
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